Monday, August 3, 2026

Abundance Killed Quality: Why Everything Feels Worse Now

 





Production became infinite. Attention, judgment and time did not.

Culture did not run out of talent. It built a machine that rewards talented people for behaving as if talent were beside the point.

For most of history, making something public was difficult. Film consumed stock. Records required studios and physical distribution. Publishing meant printers, editors, warehouses and booksellers. These barriers excluded many worthy voices, but they also imposed a question now considered almost offensive: is this finished?

The internet abolished much of that friction. Anyone can shoot, record, publish, distribute and promote from the same device. This was a genuine liberation. It was also the beginning of an industrial overproduction crisis.

The problem is not that more people can create. The problem is that every platform now demands a constant supply of material, while every tool makes supplying it easier. What began as democratisation hardened into an economy of compulsory output. Art became “content”: a substance valued less for what it contains than for its ability to keep a feed moving.

The feed does not care whether a work is finished. It cares whether another item exists beneath it.

The End of “Finished”

Scarcity once forced decisions. A filmmaker could not shoot forever. A musician could not release every rehearsal. An editor could not publish every submission. Limits made selection unavoidable, and selection is where taste becomes visible.

Digital production weakened those limits. Storage became cheap, distribution nearly free and publication instantaneous. Tools improved; decisions became cheaper. Why cut the weak passage when the whole thing can be uploaded? Why spend three years on an album when the platform rewards twelve singles? Why finish one game when it can remain in permanent “early access”? Why resolve a film when unresolved stories can become franchises?

The result is not simply more bad work. Bad work has always existed. The deeper loss is that work increasingly arrives without having survived resistance. It has not been forced to justify its length, form, timing or existence. It has merely been completed enough to enter circulation.

“Just post” sounds liberating because it defeats perfectionism. As an industrial principle, it is disastrous. It turns creative practice into waste management: produce, upload, forget, repeat.

Content is art stripped of the expectation that anyone will remember it.

Everything Is Available; Nothing Feels Present

Abundance was supposed to produce cultural plenty. Instead, it produced permanent indecision.

A 2025 Gracenote survey found that streaming viewers spent an average of 14 minutes looking for something to watch; 45 per cent said the experience felt overwhelming, and 19 per cent abandoned a session when they could not decide. The catalogue grows while the experience deteriorates. More choice does not reliably create more freedom. Beyond a certain point, it creates administrative labour. The audience becomes an unpaid archivist, sorting through an inventory no human mind could meaningfully comprehend.

This changes the status of individual works. A film no longer competes only with the films released beside it. It competes with almost every film still licensed to the platform, every television series, every creator video, every podcast and every notification arriving on the same screen. A song enters a library containing more music than a listener could hear in several lifetimes. Availability becomes indistinguishable from disappearance.

Quality still exists. It is simply denied the conditions under which quality becomes culturally legible: attention, repetition, discussion and memory.

Abundance did not merely bury good work. It weakened the institutions and habits that once taught people how to find it.

The Past Was Edited by Time

Nostalgia distorts the comparison. Earlier decades produced oceans of rubbish; most of it vanished. What survives is a compressed canon of exceptional work, presented without the disposable material that originally surrounded it. The past was edited by time. The present arrives raw.

But survivorship bias does not explain everything. Older work often passed through more stages of resistance before reaching an audience: drafts, rehearsals, editors, producers, programmers, critics and physical limits. Those filters could be conservative, corrupt and exclusionary. They could also improve the work.

We congratulated ourselves for removing the gatekeeper. Then we replaced the editor with a ranking system.

The old gatekeeper could reject something for being strange. The new one buries it for failing to produce immediate measurable engagement. One enforced conformity through taste; the other enforces it through data. The algorithm does not hate quality. It is simply indifferent to qualities it cannot measure.

A demanding novel, slow film or difficult album may acquire meaning over hours or years. A platform must decide within seconds whether to keep showing it. The work is therefore pressured to advertise itself before it has had a chance to become itself.

Constraint Is Not the Enemy

Creative culture now treats limitation as a defect to be engineered away. Yet constraint is often what gives a work its shape.

A large meta-analysis covering 145 studies found that constraints can improve creativity depending on their kind and context. Resource limits may focus invention; excessive time pressure can destroy it. The lesson is not that suffering produces art. It is that complete freedom does not automatically produce form. Constraint is the boundary that forces intention.

Jurassic Park remains instructive. Industrial Light & Magic created roughly six minutes of computer-generated dinosaurs, supplemented by about nine minutes of practical dinosaur effects. The technology could not do everything, so the filmmakers had to choose exactly when to reveal it. The limitation produced suspense, scale and restraint. Modern effects can place anything on screen, which is precisely why so much of what appears there feels weightless.

The same principle applies beyond film. A musician with four tracks must arrange. A photographer with 24 exposures must look. A writer facing an editor must decide what the piece is actually about. Infinite undo, infinite storage and infinite generation remove technical obstacles, but they also postpone commitment.

Constraint is not suffering. It is the point at which preference becomes form.

Work Designed for Its Advertisement

The gravest effect of platform culture is not that it distributes art badly. It reaches backward and alters the art itself.

Songs are built to reach the hook before a listener skips. Videos open with exaggerated promises and visual interruptions. Films are engineered around moments that can circulate as clips. Articles acquire titles more forceful than their arguments. Personalities become brands; brands become production schedules; production schedules consume the people required to maintain them.

The trailer is no longer made from the work. The work is made from potential trailers.

This pressure is often described as adapting to audience taste. More accurately, creators are adapting to the measurement systems placed between them and the audience. Those systems privilege the immediate, emotionally legible and endlessly repeatable. Ambiguity, patience and formal difficulty register as poor performance.

A 2025 meta-analysis covering 98,299 participants across 71 studies found that heavier short-form-video use was associated with poorer cognition, particularly attention and inhibitory control. The finding is correlational, not proof of direct causation, but it describes the environment accurately: platforms compete by reducing the interval between stimulus and reward, then creators are told to make work suitable for the attention those platforms have trained.

Culture is being redesigned for a distracted audience by companies financially committed to keeping it distracted.

AI Reveals the Logic

Generative AI did not create this crisis. It completed its business model.

Once a song, image, article or video can be generated in seconds, the cost of production approaches zero while the supply approaches infinity. The remaining scarce resource is human attention. That should increase the value of judgment. Instead, platforms continue rewarding volume because volume supplies more inventory, more behavioural data and more surfaces for advertising.

In July 2026, Deezer reported receiving around 90,000 fully AI-generated tracks a day. At their June peak, such tracks exceeded half of all daily uploads. Yet AI music represented only around one to three per cent of listening, and Deezer said as much as 85 per cent of those streams were fraudulent.

The numbers expose the real economy. Much of this material was not made because anyone needed to express something or because audiences wanted to hear it. It was made because automated supply could be converted into a chance of automated revenue.

This is not creative abundance. It is spam economics applied to culture.

The disturbing part is not that a machine can make mediocre work. Human beings mastered that long ago. It is that our distribution systems have almost no principled way to distinguish between a work refined over five years and 5,000 files generated before lunch. Both enter the same feed as inventory. Both compete for the same exhausted glance.

That is the obscenity.

Bring Back the Filter

The answer is not to restore every old gate or romanticise an era in which access depended on wealth, geography and social permission. It is to recover the useful function hidden inside those systems: judgment.

Creators need the right to produce less. Not as a luxury, but as a refusal of industrial tempo. Fewer releases, harder edits, longer silences, genuine endings. A work should be able to miss a content cycle without being treated as dead.

Publishers and platforms need to stop pretending that scale is curation. A recommendation system optimised for retention is not a critic, editor, programmer or bookseller. Human selection matters because it can defend work whose value is not immediately popular, measurable or profitable.

Audiences also have a part in this. Attention is not merely something platforms steal; it is something people allocate. Choosing one work, finishing it, returning to it and discussing it seriously are small acts of cultural resistance. Taste cannot develop through endless sampling. It requires exclusion. To care deeply about something is to neglect thousands of other things.

The opposite of content is not scarcity. It is consequence.

A worthwhile work contains decisions that close off other possibilities. This word instead of that one. This shot, held for this long. This note left unresolved. This scene removed despite the labour spent making it. Quality is not polish, expense or prestige. It is the evidence of consequential choice.

We do not need fewer people making things. We need fewer systems demanding that everything be made immediately, continuously and without risk. We need tools that serve judgment instead of replacing it, platforms that reward more than reflex and artists willing to disappear long enough to discover what they actually mean.

Everything feels worse because too much of culture is no longer made to last, only to continue.

The way out is brutally simple: make less, choose harder and release only what has earned the right to remain.